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Ghost System NPC Simulation

The three simulation tiers used for thousands of scheduled citizens.

Quick answer: The Ghost system uses three tiers: out-of-district schedules, disabled off-camera visuals in the current district, and full simulation for visible NPCs.

Official evidence

ION LANDS says thousands of NPCs continue living their lives. Fully simulating all of them would be too expensive, so the Ghost system separates a character’s simulated state from the visual body and assigns work according to distance and visibility.

How to use this information

Out-of-district characters keep only the data needed for daily schedules. In-district but unseen characters have visual assets loaded while costly animation updates are reduced. A visible character receives models, animation, physics and full simulation.

What the confirmed data means

For players, the model explains why a known character can follow a schedule outside the camera and later appear physically. A post-launch NPC guide should test schedule consistency across district travel rather than assuming every resident is rendered continuously.

Publication boundary

The developer has not exposed per-NPC tick rates, spawn distances or debug tools. Those implementation values cannot be inferred from normal gameplay.

Related guides

Sources and verification

ION LANDS development update · Official Steam listing

Last reviewed: July 26, 2026 · Independent, unofficial player guide.