NPC Schedules Use Three Levels of Simulation Detail
The Ghost system keeps distant, nearby-unseen and visible NPCs running at different technical detail levels so schedules continue without full rendering everywhere.
What the new evidence establishes
This architecture explains how authored characters can move through a large city while the game controls performance cost. For “NPC Schedules Use Three Levels of Simulation Detail,” that is the evidence-backed interpretation used by this independent guide.
Why the update matters
Schedule guides should record time, district, weather and quest state because simulation persistence does not mean every person is always at one fixed location. This player-facing consequence is kept separate from promotional language and unverified launch assumptions.
Evidence boundary and next check
The technical tiers do not disclose individual timetables or prove that ambient citizens have the same authored depth as the named cast. We will recheck this specific point against official store metadata, patch notes or reproducible release-build behavior.
More Characters updates
Official source
Source: official Nivalis Nights information. Published 2026-05-30; independently reviewed 2026-07-29.